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Dein Spiel, deine Entscheidung. Du solltest die Dinge die du kaufst auch wirklich besitzen. Dein Profil. Deine Benachrichtigungen. Deine Freunde. Friends list is currently empty. As in the 3DO version, Gex features some fine graphics and humorous sound bites which poke fun at many of television's most prolific stars, including Johnny Carson and trusty sidekick, Ed.
The clever story and strong replay value are what propelled this little gem on the 3DO, and it looks as though all of the great gameplay and visual style will be included in the conversion. Unfortunately, it looks as though the PlayStation version is an exact conversion, implying that Crystal Dynamics went to no effort to upgrade the inferior system's game to the PlayStation's level.
The PlayStation control pad though, is much better and the gameplay is improved as a result. Scrolling and sound have also been tweaked and improved, but there are no additions or subtractions from the level layout. Either way, Gex is still an enjoyment to play, so keep an eye out for this title.
If you haven't played it before, check it out: Gex is still one of the best platform games out there. For the 3DO, but it is the hottest platform-action game available for the system to date. And since it's coming for the Saturn and PlayStation later this year, Gex is definitely worth another mention. Your Gex-cellent adventure begins when you become Gex, a small gecko, and enter a strange television world.
To escape this weird realm, you must collect remote controls and ultimately defeat Rez, the evil wasp who has entrapped you. The large levels include many warps to hidden areas and wacky end-level bosses. Beautifully detailed animation and large sprites are complemented by the digitized voice of San Francisco comedian Dana Gould, who wrote many of Gex's one-liners.
This sticky-fingered lizard will probably end up with a spot next to Mario and Sonic in the video-game-character hall of fame. Either way, Gex is a big boost for the 3DO, and he'll do well on the other systems, too. Leaping lizards! Finally-a hot platform adventure for the 3DO. You'll leave monkey country and won't look back once you get ahold of this wild gecko!
Your Gex-cellent adventure begins when you become Gex the gecko, which is a small type of lizard. You've been sucked into a television world by the evil Rez, who wants to make you his network's mascot. To escape Rez's weird realm, you must collect remote controls throughout the levels, which are based on corny television genres.
After completing all the levels in each world, you face a boss who blocks your access to the next world until you show him what geckos are made of. Much like Donkey Kong Country , Gex rewards curious gamers with deep levels if they venture off the beaten path. Each of the multilevel worlds is loaded with out-of-the-way warps that bring you to bonus games and areas with power-ups and extra golden flies. Collecting golden flies adds another life.
Besides standard speed and invincibility power-ups, Gex can gain the ability to spit fireballs, ice balls, and-step aside, Raiden-even lightning bolts. Graphically, Gex would easily win a 3DO beauty pageant. Elaborately detailed levels with large sprites and great animation make Gex a stunning example of first-class game imagery. Each world has its own look, complete with its own strange enemies. Unfortunately, unlike Donkey Kong Country, Gex is the only rendered character in these worlds.
The fantastic sound has a lot to do with comedian Dana Could, who wrote the lines and acts as Gex's voice. With crystal-dear quality, Gex delivers hilarious one-liners, though some may be too obscure for young gamers.
Solid music and sound effects complement the original dialogue. The music sets a nice tone for each level, and the enticing effects, like the whip cracking snap of Gex's tail, earn the game a high-five for overall sound.
Gex separates itself from the rest of the jump-n-attack crowd not only with great graphics and sound, but with great play control. True to his lizard lineage, Gex has the ability to climb almost anywhere on the screen! Noticing which textures Gex can cling to takes time and can cost lives. But once this frustration passes, you really get into the groove of jumping from wall to wall. Gex will be a big boost for the struggling 3DO system, which can boast only a few outstanding titles to date.
This much-delayed game was well worth the time it took to molt into its final form. Cex is destined to become the 3DO equivalent of Sonic or Mario, as this cool little lizard sets high standards for all future 3DO platform-hoppers.
Browse games Game Portals. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Overall rating: 8. Watch out when you do this. Overall rating: 7. Let's Talk About Gex Gex, a wise-cracking gekko, has been trapped in a world based on bad televison genres.
ProTips: Before leaving the Tomato Soup level, look for this 1-up that's located just below the exit television. In the Toon levels, a sudden burst of exclamation points indicates the path of a falling object. To dodge objects like this anvil, quickly move left or right when the exclamation points appear directly overhead. What does the official patch do? Does it fix the frame limit problems when running on faster hardware?
Or does it add newer os compatibility instead of windows 95 or 98? You guy need to update your information on here as you are not clear about a lot of things Soriana 1 point.
Helpful 3 points. Hey, for those of you who are saying the ISO is broken You just need a proper program to read the ISO. If you go all the way to the bottom of the page www. Watch out for adware! GEX 1 point. Didn't run it through that one program that bin's them, so maybe it still needs that? Didn't work for me, so maybe just try the N64 version.
Tsuchi 1 point. When you finish reading that, come on back and take a look at what makes the two versions different. After playing the first few levels of this game, I was hard-pressed to notice any difference in the outward appearance of the two games. This version did look a little bit crisper due to the high resolution mode, and the textures did look smoother. Other than that, the graphics were pretty much the same. One thing that did seem to happen more often on this version was that when you would get too close to the edges of the screen, the walls would just disappear.
You know what I am talking about. It was a very common problem with racing games on the PSX, but now seems to have crept into some N64 games. I think that the fact that the graphics are not much better on the N64 version is more of a testament to the PSX developers than a knock against the N64 team. They did such a great job that they really did not need much in the way of improvements.
This version includes a new Nonly level that has you swimming. All of the other levels are identical, right down to the placement of the items and location of the enemies.
The new swimming level is pretty neat at first, but quickly starts to feel like the other levels. Unfortunately, the game did make some changes that adversely affected the game. Most notable were the crappy camera angles and control. Okay, this was one of my complaints with the PSX version, but they actually seem to have gotten worse. The developers had a prime opportunity to fix the major flaw in the PSX version, but just seemed to make things worse.
I was constantly fighting the camera and there were numerous occasions that I gave up trying to get a good angle and just made do.
I just don't get it; the N64 has some great 3D-platform games and they have done a great job with the camera control, but somehow the developers missed it on this game. The second thing that seemed to change for the worse was the control. I can't tell you how many times I ran around circling an item unable to pick it up. I had to force myself to stop, step back and then go forward to the item. If you tried to do it quickly you would end up spinning around. Also, things felt very sluggish.
A platform game requires precise timing and accurate controls and there were times were I felt let down by the controls in this version.
Finally, the N64 version really limited Gex's vocabulary to the point where it was annoying. The PSX version was supposed to have over one-liners and it got repetitive after a short time. This version does not advertise the exact number of voiceovers, but the number has to be at least half that because of the lack of storage on the N This means that you will hear the same comments over and over again. Sure, they are funny at first and even a second time, but when you start hearing the same thing for the 10th time while you are battling the camera, it starts to get a bit frustrating.
One other item of note. I had a terrible problem with this game and the memory Paks. I tried three different types and every time I got a message about the data being corrupt and needing repair. I would try to repair it and I would lose my saved game.
Talk about pissing me off. I finally started to use the passwords because I did not trust the memory Pak. It was strange because the game would save to the Pak just fine, but once you turned the game off and then back on, you were screwed. It could have just been my memory Paks, but it happened with three different Paks by three different manufacturers. Since I thought the graphics were incredible on the PSX version, I guess they would still have to be considered incredible.
You will notice a slight improvement in this version, but I think they could have really spruced up the graphics if they had wanted to spend the time. My guess is that the developers were content with the graphics of the PSX version and decided that it would be better to get the game to market quicker instead of spending too much time upgrading the already great graphics.
I guess I have to say that I was a little disappointed with the final product. I was very excited about the possibilities that this game had, if they just fixed the nagging problems from the PSX version. Instead of fixing them, they seem to have gotten worse. Throw in the poor control and what you have is a game that is not quite as good as the PSX version.
Still, GEX is a great character and there is some fun to be had in this game. The level design was a blast and you will find yourself laughing more than once. If you only own a N64, the game is worth a weekend rental, but if you own both systems I would pick up the PSX version instead.
The first of what will no doubt be a slew of Mario 64 clones coming to the PC over the next few months, Gex is a shining example of how to make the transition from 2D platformer to 3D There are no real bells to speak of, and certainly not much in the way of whistles, but had this come out in a world devoid of Mario's latest technicolour adventure it would undoubtedly be raised upon the games community's collective shoulders and possibly be seen stepping out with one of the Spice Girls.
Everything about this game is fine. The levels, while not up to the sheer vastness of Mario , are far larger than the PC's only other runner in this race, Croc, and provide an immersive feel that only the likes of Tomb Raider have managed as you wander around your computer-generated world.
The controls, too, are good - perhaps a little jerky as you turn; but the lack of ability to rotate on the spot seems ludicrous, making precise directional jumping hair-pullingly fiddly. However, this is more than compensated for by the superb control given over the Ccamera' position. Three levels of control are offered, from manual to fully automatic, making it impossible to Close' yourself on-screen. He is the persona of Gex himself, supplying a 'witty' remark every few seconds.
Funny occasionally in old films, but bloody irritating every five seconds in a game. Why can't you turn him off? Nobody likes a smart-ass This wise-cracker is going to make his 3-D debut on the PlayStation well actually, it'll be his only 3-D appearance.
Not only will the worlds of Gex be fully explorable with complete freedom of movement, but the mechanics of being a gecko will allow for twists on the 3-D platform genre.
For example, Gex can climb vertically on certain walls. When you see this executed in a 3-D world, you'll come away thoroughly impressed. Perhaps even more interesting is the creative energy put into designing the worlds of Enter the Gecko.
All of the humor, sarcasm and wit that put Gex on the map of success will be fully exploited yes, comedian Dana Gould will be doing the voices again. Each stage of the game puts plenty of emphasis on mocking one thing or another. To meet those goals, each world will feature a TV or movie theme from contemporary media. We compiled a bunch of early screen shots, concept drawings and more for your viewing pleasure. Each world is briefly summarized, and where the information is available, we list some of the enemies and collectables that should inhabit them.
To protect the innocent and themselves , Crystal Dynamics has changed certain names for their parodies. We give plenty of hints, so try to guess what TV shows or movies some of these references printed in BOLD are alluding to. Please note: This stuff is the most up-to-date info available anywhere but is subject to change! Some of the early concept information has yet to be finalized, but for the most part, what you see and read is what will end up being in the final product.
Mario did it So did Bubsy. We expect Sonic will do it soon too. Now, Gex is joining the more-or-less elite group of side-scrolling mascot characters that entered the world of free-roaming 3-D. Gex is a TV-oholic. In his first adventure, he saved all of the world's TV programming from the evil Rez. Well, it seems Rez has knocked out the world's TV channels again. So Gex must go back into the Media Dimension to save television. In the Media Dimension, you can find eight worlds, with two channels per world for a total of 16 levels.
Each world has a prominent theme attached to it. As Gex's claim to fame goes, the themes are all based on parodies of different areas of contemporary media, like cable TV and old movies.
The other worlds make fun of kung-fu, science fiction. The backgrounds, enemies and icons all are representative of the theme of the day.
Gex must pick up copper-top batteries. In the prehistoric world, you may run into dangerous purple dinosaurs. In the spy level, you can expect to see Crystal Dynamics' version of Jaws. James Bond's archenemy. Besides the parody and humor. Enter the Gecko is also distinguished from its competition by his unique ability to stick to walls.
So while Croc and Mario are running around 3-D worlds. Gex will be busy climbing sideways and even upside down. This leads to interesting gameplay and strategies, but unfortunately. Gex cannot do this whenever he wants. Only certain walls can be vertically scaled by the gecko. Besides running and sticking to walls, Gex can use his tail to attack and his tongue to grab on to ledges. When he picks up certain power-ups. For example, Gex can eat certain fireflies that may give him a degree tail attack or set him on fire to engulf his enemies.
Although Mario and Sonic are tough acts to follow, Gex has little other competition. Now that he has gone 3-D with analog controller support , and he's keeping his trademark humor comedian Dana Gould is returning to do the voice acting again , he might have the right stuff to launch him to star status.
Gex is back, and in glorious 3D! This leapin' lizard could crush Crash Bandicoot and blow away Blasto , so get ready to Enter the Gecko! Trapped again in a television-world paradox, Gex must traverse several levels themed after TV shows and movies. Gex trashing cities as Gexzilla puts the leapin' lizard in a new light! The game is a blast to play, and the various stages sport goodies like power-ups and hidden areas. Rest assured, 2D purists-- Gex works perfectly as a 3D game. The analog controller works perfectly with this game; Gex is a breeze to move around.
In addition to his hop-n-bop skills, Gex can climb walls and ceilings, and can use his tail to swat enemies. The only problem we encountered with this 40 percent preview version was the confusing camera angles, which moved around too much. However, the final version will enable you customize the point of view. Just wait until you see Gex in motion--you won't believe your eyes!
It's Nintendo 64 quality on the PlayStation!
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