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It also features poetry, song and real world recipes for the Age of Mortals campaign setting. Edition Dragonlance Sourcebooks.
It features an introduction to the world as well as an overview of races, classes, magic, deities, geography, creatures, dragons and various tables of the game world. Dragonlance Dungeon Master's Screen. It is divided into two parts, a 3. The booklet prints information in black and white on non- player characters, monsters, weapons, dragons and races.
Bestiary of Krynn. There are sections for Monstrous Prestige Classes as well as a guide to playing Monsters as Characters. The book is designed to work in conjunction with the Monster Manual, but is not needed to play the game with this guide. This revised edition of the Bestiary of Krynn includes a new layout, new proofreading, new monsters and larger artwork from the original printing.
Dragonlance Setting Sourcebooks. It is superseded by the Dragonlance Campaign Setting, but it is not needed to conduct a game. The module follows the fifth age of Krynn after the War of the Lance, featuring updated races, classes, magic, monsters and geography as much was changed. Every module for Dragonlance is considered to take place in the fourth age of the world except for the Age of Mortals campaign setting books. War of the Lance. It features expanded races, classes, magic, geography and in depth player characters.
Legends of the Twins. It follows closely the Legends trilogy of Dragonlance novels, exploring the third age as well as central themes throughout the books.
Dragonlance Topic Sourcebooks. It tells about the magic items and spells of Krynn. Holy Orders of the Stars. It details religion within the world of Krynn up to the end of the War of Souls series of novels. It is divided into five chapters and encompasses biographies of the Gods, churches, classes, spells and divine creatures of the fantasy world. Knightly Orders of Ansalon. It is divided into four chapters and gives detailed information on the Knights of Solamnia, Dark Knights and Legion of Steel.
Races of Ansalon. It features in depth chapters on the major humanoid races of the world, including Humans, Dwarves, Elves, Gnomes, Goblins, Kender, Minotaurs and Ogres. There is a chapter for lesser races and an appendix. Dragons of Krynn. It explains history, color, draconians and other reptilian humanoids in the Dragonlance Campaign Setting. Tasslehoff's Map Pouches. It is a magical key- so obscure that history does not remember its form of even what it unlocks.
But an unseen evil searches tirelessly, even as the lost knowledge finds its way into the most unlikely hands. Characters must deal with the challenges of the unfriendly ogrelands of Kern, the mysteries of Nordmaar's trackless swamps, and an encounter with one of the Heroes of the Lance as they come closer to unraveling the uncanny link between the visions of an undead elven sorceress that haunt them and their destiny.
This terrifying foe plans to achieve ultimate power through the dark magic of his dead cousins and a terrible pact with the powers of evil. It is a black and white role playing adventure book that closely follows the events from the Dragonlance: Dragons of Winter Night novel.
It features scenarios from the book as well as new ones with which to conduct a role playing game. Dragons of Spring. It is a black and white role playing adventure book that closely follows the events from the Dragonlance: Dragons of Spring Dawning novel. Dobson 1. Casting K. Surprise Caught K.
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