Metal Gear is perhaps one of the most famous and critically acclaimed video game series of all time. Players who missed out on the first run will be glad to know that the Metal Gear Solid is pretty much the exact same set of games but with a nice high definition presentation.
Visually, the games are stunning and really show how fantastic they looked on their original Playstation releases. That said, the collection adds some modern quality of life improvements like online multiplayer for Peace Walker, a menu screen to switch from game to game, as well as Playstation trophies and Xbox achievements for players to hunt for. Safe to say that players will need to pay attention when playing through the complex story of the Metal Gear series.
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Comics Music. Linkedin Reddit Pocket Flipboard Email. Image: GOG. But before we get too deep into the new games jungle, a quick refresher course: Snake Eater is set in the s an odd period considering that the Snake we know from past Metal Gear games would have been in kindergarten during that turbulent decade.
One thing I can say is that Snake is not going to hop on a time machine and travel back in time, Kojima quips. There are games like that out there, but this isnt one of them.
Mullets run in the family, apparently. Snake Eater begins with this mysterious character for the sake of simplicity, well keep calling him Solid Snake parachuting into the jungle on an unknown mission and losing his backpack. Once he's recovered his things, his mission proper whatever it is begins. Fortunately, we know considerably more about the new gameplay and settings.
Survival has been a hot concept in games since Capcom created the survival-horror genre with its Resident Evil series, but never has the literal meaning been applied to a game as heavily as in Snake Eater. With an objective that could or could not take days to complete, Snake has to survive the elements in addition to encounters with enemy forces. That means keeping himself well fed on fish and snakes he catches hence the games name , staying well sheltered, and of course remaining well hidden.
Snake can don different types of camo and face paint to match the terrain snow, grass, forest, etc. Players will know how well camouflaged they are by checking the Camo Index in the screens upper right corner.
It changes in real time based on a variety of factors, including posture, terrain, amount of shadow, and the current camo and face paint Snake is wearing. The highest the index can go is percent, meaning that enemies cannot see Snake no matter how close they are to his position, but its possible to get the percentage down to a negative as well for instance, by taking Snake out of cover and running him over crackling dry leaves. When he runs and you see that negative five percent, Kojima says, thats more like, CHey, see me!
Im here! In fact, running anywhere is not to your advantage in Snake Eater. Its better to mosey and better still to use a new type of motion called stalking, created for this game. This new technique is very useful when you want to sneak up on an enemy from behind, says Kojima. When stalking, Snake moves very slowly on tiptoe and can sometimes move without any penalty to his Camo Index, but it comes at a price. Thing is, when you stalk, you lose a lot of stamina, Kojima says.
Basically, when you walk around in the mountains and you have to climb, you lose stamina, and you have to regain stamina by feeding yourself. That means its time to chow down on some wilderness sushi raw fish, snakes, and other high-protein foods. Gung-ho players whod rather not worry so much about staying hidden can go a little more Rambo if they like.
Vita: Some easter eggs have been remapped to the touch screen and rear touch pad while others, like codec zooming, are not available. Vita: Items that made use of vibration, such as the Mobile Phone and the Proximity Sensor, flash in the Item window instead, as Vita has no vibration feature. Transfarring Trans New voice acting was recorded for the Xbox and PS Vita versions of the game, to explain certain controls.
The new lines are patched into existing conversations, with some more noticeable than others. According to Hideo Kojima , the team toyed with the idea of adding HD title screens for the MSX2 games, but the final release remains unaltered. The contents are the same as the basic digital manual accessible via the LiveArea screen, plus a tiny double-sided poster in the centre featuring CG art of Raiden and Naked Snake.
The trophy icons for the PS Vita version feature different backgrounds to the home console versions. Gameplay actually runs at x, essentially the same resolution as the original games x but extended to widescreen. Menus and UI elements are rendered at the native screen resolution, however.
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